FarmVille English Countryside Duke's Airship Goals

Finally! It’s about time! The English Countryside officially debuted today. Unfortunately some farmers will have to wait a little longer as this new feature is being slowly rolled out and for a good reason. Why doesn’t everyone have access at once? With any new (and big) feature like this one, only a select group of users initially have access due to testing issues and to make sure that major problems are prevented. What we can tell you is that the wait may be worth it as you will soon be able to venture off to your second farm in the English Countryside where exciting new game play, such as Sheep Breeding, brewing pints in a new Crafting Pub, exclusive crops, and a second farm (need we say more?) awaits.

You can read this FarmVille Freak guide to help you travel to your new farm or also to get a sneak peek of what you can expect when you do have access. The English Countryside is available to any FarmVille player that is Level 20 and above.

When you have access to the English Countryside you will first, see the pop-up below:





Clicking the green “Check it Out” button will trigger an animation of the Duke’s Airship crashing on your farm. Here’s a screenshot of Duke’s crash.






We learn from Duke that he’s been looking for us and that he has also brought us a very special gift, a deed to our English Countryside farms- in England! However, before we can visit our new farms, we first need to repair Duke’s Airship which when repaired will transport us to our English farms.







Repairing The Duke’s Airship

To start making repairs on Duke’s Airship, you will need to first place the Airship at a safe place on your farm, which really means any space that you have cleared and that can fit his airship. Simply click on Duke’s Airship which immediately takes you to placement mode.






If you’d rather wait to place Duke’s damaged Airship, it will go to your FarmVille Gift Box for you to user at a later time. It’s important to note that placing the Airship will trigger quests. If you’d rather wait for later, you can leave the Airship in your Gift Box until you are ready and able to start your journey to England.






Completing Quests to Prepare for your Trip to England 

Placing Duke’s Airship will launch your first English Countryside Quest. If for some reason you miss the pop-up notification, you can also access your quest by clicking on the quest icon (as pictured below) located on the top left side of your in-game screen. The icon will display which quest you are currently on as well as what part of the quest.





The icon shows which quest you’re on as well as what part of the quest (part 1, part 2, etc.). As always, you can bypass quests and skip ahead by completing them immediately with Farm Cash. Whether you c0mplete the quest by actually completing the tasks or by paying your way with Farm Cash you will receive the quests XP and rewards. As even more incentive to participate in quests, for the first time ever, we are also being rewarded with Farm Cash! Yes, that’s right the first Quest, Drop Anchor! includes 5 Farm Cash as one of its rewards.

In order to repair Duke’s Airship, you will need to complete quests. Each quest’s completion will aid in the repair of the Duke’s Airship or in preparation for your journey to England.  With each completed quest you  will get you one step closer to traveling to your English Countryside farms. Here is an outline of each quest required to travel to your English Countryside farms:

Quest 1: Drop Anchor!

Since The Duke needs something heavy to hold down his airship, the first quest will be focused on anchoring it down.
Objectives
  • 1. Buy 3 Crates. (Each Crate costs 150 Farm Coins)
  • 2. Place Crates on  your farm.





Note, Crates, like Hay Bales, are set to auto-purchase. Whenever you buy one and place it on your farm you can automatically buy more by continuing to place additional Crates. This prevents you from having to continuously return to the FarmVille Market to buy the same item.
Rewards
  • 100 XP
  • 5 Farm Cash
  • 2,500 Farm Coins


Completing the quest, will give you the option to share the wealth with  your FarmVille neighbors by posting a Facebook News Feed share when you click the blue “Share Coins” button.

Quest 2: Cotton To It

To further your repairs on The Duke’s Airship, you will need to grow Cotton on your farm to help fix the airship and complete the “Cotton To It” quest.






Objectives
  • 1. Plant 50 plots of Cotton on your farm.
You will need to plant Cotton on your farm manually by clicking with your mouse or by using a Vehicle. It doesn’t matter how you do it as long as it gets done. There is no need to worry about harvesting the cotton at this point. To skip this quest and jump ahead you can pay 15 Farm Cash.
Rewards:
  • 100 XP
  • 2,500 Farm Coins
  • 1 Flag
Quest 3: Nice Supplies

To prepare for your journey to the English Countryside you will need some supplies to take with you. Thankfully it’s just one- a single Cow.
Objectives
  • 1. Purchase one Cow from the FarmVille Market for 300 Farm Coins.
  • 2. Place Cow on your farm.





Rewards
  • 250 XP
  • 2,500 Farm Coins
  • Aviator’s Cap
The Aviator’s Cap is a cap that your farmer avatar can wear. You can access your new hat by clicking on your farmer and then clicking the “Accessories” tab in the avatar clothing menu.






Quest 4: Bon Voyage Party

Now, that you are ready for England, you will need to have a proper send off party, a Bon Voyage Party! This “Bon Voyage Party” quest works similar to the 2011 FarmVille New Year’s Eve Party in that you will host a party on your farm and invite all of your FarmVille neighbors! The more neighbors, the more merrier and also the faster you will be able to leave for England.






Clicking on the quest icon will take you to the Bon Voyage Party Menu. Click on the green “Invite Friends” button to start inviting your neighbors. Whenever a neighbor accepts your invitation, their avatars will show up at your party and your party’s Guest meter will increase accordingly. So just how many neighbors will you need to attend your party? Here’s the breakdown:
Bon Voyage Party Guests
  • 0-3 neighbors: unable to travel to England
  • 4-14 neighbors: Depart for England in 4 days
  • 15-34 neighbors: Depart for England in 2 days
  • 35 neighbors: Depart immediately!
Whenever more than three neighbors attend your party, you will see a Countdown meter appear underneath the Bon Voyage Party banner at the top of the menu.
If you would like to bypass accumulating party guests, you may do so by using 60 Farm Cash to jump ahead and travel to England immediately.
Whenever you have completed your party’s countdown by fulfilling one of the requirements above you will see the notice pictured below.  Simply click the green “Go to the English Countryside” button to begin your travel to your new farm! If your unsure about traveling or have some anxiety about flying on The Duke’s repaired Airship, then the resulting confirmation pop-up will give you a chance to think it over.








You can travel to England at any time by clicking on the Airship icon (pictured below) located at the upper right hand corner of your in-game screen.  The “My Home Farm” icon shows you that you are currently on your home farm, duh!





Get ready, clicking the Airship icon takes you to England! At any point you can return to your home farm by using the Home Farm icon. Remember, FarmVille Freaks that while you are visiting one farm your other farm is in a pause mode meaning that your crops and animals will not be maturing. All timers are stopped on the “paused farm”.  The good news is that this means that your crops will not wither and your puppies will not be hungry. The downside is that nothing will grow or mature. Likewise, your FarmVille neighbors can only visit you on the farm that you are currently active on, which means that if you are on your English farm your neighbors can only visit you in England. How could you be two places at once anyways?

That sums it all up now you should be ready and prepared for your English trip and your new English Countryside farms. 


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